- Fixed initialization during startup.
Plugin initialization is now delayed so that prefabs have time to load, because after the last update, prefabs were not loaded at the time of plugin initialization.
- Fixed loading of icon and adding of button to active players upon reload.
- Added dynamic display of weapon characteristics in the inventory. Requires the CustomItemDefinitions library. This eliminates text duplication bugs, conflicts with plugins that work with item names, and junk in log files. It is recommended to install it after a wipe to create new items.
- Added “Entity Shooter” feature: Replaces bullets with entities (e.g., rockets). Flying entities have the same velocity and spread as the weapon that fires them. In the case of...
- Fixed a bug related to the rocket launcher.
- Empty item names are now taken into account when adding characteristics.
- Fixed NRE when firing ballista shots. Thanks @marxy
- Fixed damage change for thrown weapons
- Added support for the SkillTree perk for magazine capacity
- Added the “Default Blueprint Unlocked” field in the custom item configuration to indicate whether the item's blueprint is unlocked by default. Requires CID version >= 2.3.0.
у вас ошибка потому что вы не прочитали анонс к обновлению..Failed compiling 'CustomizableWeapons.cs':
1. 'ItemDefinitionDto' does not contain a definition for 'defaultBlueprintUnlocked' [CS0117]
(CustomizableWeapons 21 line 157)