GPT-3.5 Turbo Ошибка в консоли

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Oras

Автор темы
28 Июн 2024
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A scripted object (probably SingularityGroup.HotReload.HotReloadSettingsObject?) has a different serialization layout when loading. (Read 56 bytes but expected 76 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
A scripted object (probably SingularityGroup.HotReload.HotReloadSettingsObject?) has a different serialization layout when loading. (Read 56 bytes but expected 76 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
ERROR: Shader UI/IconOutline shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Water/Interaction shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Amplify Occlusion/Occlusion shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessSubsurface shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Kino/Motion/Prefilter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Kino/Motion/Reconstruction shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/SEScreenSpaceShadowsFallback shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/SEScreenSpaceShadows' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/SEScreenSpaceShadows shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/SEScreenSpaceShadows' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'TextMeshPro/Distance Field NoZTest': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field NoZTest' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field NoZTest shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field NoZTest' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field Overlay' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field Overlay shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field Overlay' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field (Surface) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader TextMeshPro/Sprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
ERROR: Shader Hidden/CoreTexelDensity shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/TonemappingColorGrading shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Multiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'UI/Default Font' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'UI/Default Font' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader UI/Edge Fade shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Unlit/Transparent-Scroll shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Unlit/Transparent-TimeScaled shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UIDissolve) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UIEffect) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UIHsvModifier) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UIShiny) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UITransition) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
IOException: Win32 IO returned ERROR_INVALID_NAME. Path: D:\Server1\rustds\server\my_server_identity\view?usp=sharing.map
IOException: Win32 IO returned ERROR_INVALID_NAME. Path: D:\Server1\rustds\server\my_server_identity\view?usp=sharing.map
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.InternalWriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00039] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at WorldSetup+<InitCoroutine>d__19.MoveNext () [0x002c5] in <3458eab79ab34fab89750ad973ffb2cf>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0
 

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