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Платное Water Bases 1.0.19

Версия Дата выпуска Скачивания Оценка
1.0.19 9 0.00 звёзд 0 оценок
1.0.18 5 0.00 звёзд 0 оценок
1.0.17 7 0.00 звёзд 0 оценок
1.0.16 15 0.00 звёзд 0 оценок
1.0.15 7 0.00 звёзд 0 оценок
1.0.14 19 0.00 звёзд 0 оценок
1.0.11 10 0.00 звёзд 0 оценок
1.0.91 7 0.00 звёзд 0 оценок
1.0.9 5 0.00 звёзд 0 оценок
1.0.8 10 0.00 звёзд 0 оценок
1.0.5A 1 0.00 звёзд 0 оценок
1.0.5 3 0.00 звёзд 0 оценок
2022-03-15 5 0.00 звёзд 0 оценок
Исправлена проблема с глубиной воды (слишком мелко, хотя это явно не так) и/или невидимыми фундаментами.
Update for October 2024 forced wipe.
Update for september wipe
- Update for the May 2024 forced wipe
- Restored previous OnActiveItemChanged logic
  • Fixed FINALLY fixed the issue with Water Bases re-appearing without barrels after server restart. Thank you very much to all of you who reported this problem, helped me test, but most of all, patiently waited for the fix. Thanks to misticos for actually providing the fix! Terribly sorry this took unusualy long. Make sure you update ASAP! Water Bases are back!
  • Added Added new config value: AdjustDeployedWaterLevel (true by default). If true, the when deployed from an inflatable, the starter foundation will auto-adjust itself to be at the water level (classic behaviour). If false, it will stay at the depth you placed it at.
  • Fixed MUST HAVE UPDATE: Fixed botched 1.0.10 update - sorry about that. Because of the new Adobe brick, individual Water Base building blocks are no longer identified by unique skins, but rather unused entity flags.Due to this, unfortunately, you will have to replace all your WB structures placed between Forced Wipe and now - but the good news is, all the issues (not being able to upgrade, missing barrels, grades defaulting to twig) have now been resolved and all features (placing, extending, double-siding, upgrading, nettings, sharks) thoroughly tested.
Updated for May Rust update
Update for April 2023 forced wipe
Version 1.0.8 | Updated December 1, 2022
  • Added Added compatibility with plugins that raise the ocean level, making it so that players cannot build new Water Foundations (but they can still reinforce existing ones) if the oceanlevel convar is something else than a pre-configured value (default 0). This functionality is enabled by default. To achieve this, added two new config values: GlobalOceanLevelCheckBeforePlacing and GlobalOceanLevelBaseline.
  • Added Added a console (and also chat, if you prefix it with a / slash) command: wb.give, mainly for plugins that require a server to run a command to obtain custom items. USAGE: wb.give [square/triangle] [partial player name or full steam ID]. If a player executes it in the chat or console in-game and they don't specify a recipient, it will be given to the player executing this command. Executing from the server console requires specifying the player.
Version 1.0.7 | Updated October 22, 2022
  • Fixed Not a single tester was able to reproduce the infamous inverse foundation server freeze/crash while testing this particular build, so I'm hesitantly going to assume the problem no longer applies. If it still occurs, please let me know so I can send you the debug-enabled version to test!
  • Updated Switched to the new recycling hook, no more messages about it being deprecated at the end of this year. It was not a big deal to begin with (as this update was planned before December 2022), but it will hopefully mean 1 less line of spam in your console and infinitely less concerned customers reporting it to me at least once a week.
  • Fixed Fixed the shark loot: now the harvest loot will properly draw from its appropriate loot table, as opposed to accidentally sharing the underwater junk table before 1.0.7 (this was purely accidental and never my intention - obviously the shark loot was supposed to be buffed)
  • Added To prevent sharks from spawning in water that's too shallow, new config value UnderwaterNetsMinWaterDepth has been added (also to /wb_cfg). If the water isn't deep enough, the netting will be destroyed to save on performance (as it would've been useless otherwise). It will not affect the nettings placed by players up to this point, but it will prevent them from placing any new nettings in water that's shallower than 5m. If you don't have sharks enabled, you can reduce this value to as low as 0, skipping this extra check.
  • Added Added new config value, PlayerMessagesAsToasts (also to /wb_cfg). If true, all messages directed at players will display as Rust-native Toasts (briefly flashing messages at the bottom of the screen). If false, those messages will go in the chat like they have been before 1.0.7. This adds to the native feel of Water Bases, but if you don't like it, just set it to false. Any /wb_cfg messages will still display in the chat, despite this setting.