Convoy Reforged

Платное Convoy Reforged 2.9.6

- Fixed:
When hitting Karuza vehicles, the convoy did not stop
- Fixed:
hook OnConvoyStartMoving did not work
IsConvoyVehicle did not work for BaseVehicleModule

- Added:
hook OnConvoyAttacked(BasePlayer player, Vector3 position)
  • Fixed The /convoyroutestart command did not work
  • Added API bool IsConvoyNpc(ScientistNPC scientistNPC)
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Реакции: Diman48 и XyJluGuN
Added:
- support for custom cars from Karuza (Vehicle will need to have power switch removed and fuel source set to 1 (none) Power settings - switch configs - enabled: false for each switch)
Fixed:
– Fixed a possible cause of convoy splitting into separate parts.
– Vehicles no longer move randomly when the convoy is under attack.
– Fixed a bug where a vehicle could fall through the bridge near the fishing village, breaking the spawn process.
– Improved the system that allows convoy vehicles to pass through each other
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Реакции: XyJluGuN
- Fixed Some of the boxes were empty after the game update.
Fixed:
  • /convoypathstart did not work
  • the traveling vendor flipped over the convoy
  • PveMode spammed the player in the chat that he is not the owner of the event
Fixed: Compilation error after game update
Fixed Compilation error after game update on January 2nd
Fixed:
  • Compilation error after the game on December 2nd