Convoy Reforged

Платное Convoy Reforged 3.0.6

  • Fixed The /convoyroutestart command did not work
  • Added API bool IsConvoyNpc(ScientistNPC scientistNPC)
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Реакции: Diman48 и XyJluGuN
Added:
- support for custom cars from Karuza (Vehicle will need to have power switch removed and fuel source set to 1 (none) Power settings - switch configs - enabled: false for each switch)
Fixed:
– Fixed a possible cause of convoy splitting into separate parts.
– Vehicles no longer move randomly when the convoy is under attack.
– Fixed a bug where a vehicle could fall through the bridge near the fishing village, breaking the spawn process.
– Improved the system that allows convoy vehicles to pass through each other
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Реакции: XyJluGuN
- Fixed Some of the boxes were empty after the game update.
Fixed:
  • /convoypathstart did not work
  • the traveling vendor flipped over the convoy
  • PveMode spammed the player in the chat that he is not the owner of the event
Fixed: Compilation error after game update
Fixed Compilation error after game update on January 2nd
Fixed:
  • Compilation error after the game on December 2nd
Fixed:
  • Spam Calling hook CanEntityTakeDamage resulted in a conflict
Added:
  • hook void OnConvoyStartMoving(Vector3 convoyPosition)
  • hook void OnConvoyStopMoving(Vector3 convoyPosition)
Fixed:

  • Warning in the console Settings linear velocity of a kinematic body is not supported
  • NRE in ConvoyPathVehicle.Set Next Target Point
  • All the skinned rocket launchers have been replaced with regular ones. Because the NPCs didn't shoot them well
  • NPCs didn't take damage from players' turrets under certain TruePve settings


Added:

  • The mechanics of making sharp turns
  • Removal of New Year's portals in front of the convoy