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Плагин Convoy Event 2.6.7

вот такое еще есть, после окончания ивента (выгрузки, загрузке плагина):
NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.Convoy+ConvoyModular.UpdateMapMarker () [0x0007a] in <d148c0419a8841768e653163cf4a739e>:0
at InvokeHandlerBase`1[T].DoTick () [0x00109] in <b92ef45e1b2e4b89a3e4cd74b49eb05c>:0
at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <b92ef45e1b2e4b89a3e4cd74b49eb05c>:0
 
  • Ха-ха-ха
Реакции: aimacak
Это же не оригинал да ? типа там проблема c сиданами до сих пор осталась, в оригинале давно пофиксили.
 
стоит приблизиться к конвою и вот такие сообщения спамит.
Audio clip "bradley-engine-med" could not be played. FMOD Error: The error occured because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound, or a parent sound was played without setting up a sentence first. Sound:PlayAudioSources() Sound:Play() EngineLoop:Update(Single, Single) BlendedLoopEngineSound:Update() [ line 410] (Filename: Line: 410)"]
 

Вложения

  • rust les.jpeg
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стоит приблизиться к конвою и вот такие сообщения спамит.
Audio clip "bradley-engine-med" could not be played. FMOD Error: The error occured because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound, or a parent sound was played without setting up a sentence first. Sound:PlayAudioSources() Sound:Play() EngineLoop:Update(Single, Single) BlendedLoopEngineSound:Update() [ line 410] (Filename: Line: 410)"]
заспавни отдельно бредли и попробуй подлететь к нему. есть такие ошибки?
 
Бывает конвой неожиданно пропадает.
[Convoy] The event is over
Convoy was compiled successfully in 2419ms
Unloaded plugin Convoy v2.2.0 by Adem
Fallback handler could not load library /home/server68579/game/RustDedicated_Data/Mono/data-0x562400a6d600.so
Loaded plugin Convoy v2.2.0 by Adem
 
Drop Dead обновил(а) ресурс Convoy Event новой записью:

2.2.1

  • Updated Attention! The following parameters will be reset after installing the update: "Order of vehicles" "The convoy attacks first [true/false]" "Damage multiplier from Bradley to buildings (0 - do not change)"
  • Added Ability to add any number of trucks to the convoy
  • Added Ability to change the order of vehicles
  • Added Ability to change the speed of the convoy
  • Added Ability not to destroy the crate when destroying the truck
  • Added The convoy can move along the ring...

Узнать больше об этом обновлении...
 
Failed to call hook 'OnEntityDeath' on plugin 'Convoy v2.2.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.Convoy+EconomyManager.CheckIfPlayerKillConvoyVehicle (System.UInt32 vehicleNetId, System.String vehicleType, BasePlayer player) [0x00000] in <97643c4d863145dfa26db4614d606c49>:0
at Oxide.Plugins.Convoy.OnEntityDeath (BradleyAPC entity, HitInfo info) [0x00044] in <97643c4d863145dfa26db4614d606c49>:0
at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00941] in <97643c4d863145dfa26db4614d606c49>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
 
Активность
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